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(+1)

Really cool concept and great execution, my only suggestion would be to make the turn sequence clearer as it can be a bit confusing when the enemy turn passes without them taking any actions. Something as simple as splashing up "Player Turn" and "Enemy Turn" at the start of each would help clarify things.

(+1)

There is already a player turn enemy turn at the top right of the screen. And it's not your fault if you don't see it it's a recurrent feedback. I experimented with this a bunch, but the game felt too slow when the turns where more chopped off, and putting the text in the middle of the screen was a bit too flashy !