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There are so many subtle details to unpack in the graphics of this game, and the puzzles were just the right difficulty. Now I wonder if you had an idea for a story like this for a while, or if the 86 themes made the game turn darker...

Thanks so much for playing! You're the second to say the difficulty was just right... Point and click games often frustrate me, even the ones I like, so I'll wear those comments as a badge of honor!

This darker idea has been brewing in my mind for a couple of years now... but the 86 themes were a good opportunity to try it, and also influenced the direction it went. So it was a bit of both!