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Thank you for the feedback. I'm glad that you liked the game.  Yes, combat quickly devolves into chaos and I didn't manage to add any strategy to it.

Can I ask you more details about your thoughts on the sound design? Did you feel there were issues with the sound effects (or the lack of) or with the music? I'm still learning this stuff so any feedback is welcome. Thank you.

(+1)

Sure, here's some more detailed feedback on the sound (I did another partial playthrough and just focused on the sound for this):

  1. Menu music is solid. The soundscape sounds like waves and the bright perc has a tropical vibe.
  2. I like how each character has a different voice.
  3. Spaceship music is a bit repetitive but since it's for a short sequence that's fine.
  4. No big crash SFX! This is a big one that makes the impact of the moment feel less significant. A raiser (like a big swoosh) that leads into a deep boom would make this feel more heavy.
  5. No soundscape on the beach until the music comes back in(all this needs are some waves/wind)
  6. No attack SFX or impact SFX on certain things (this is part of the game juice/player feedback that gives a feeling of weight to attacks)
  7. No victory sound when a boss is defeated (the sound effect is sometimes part of the reward of beating a big boss)
  8. Some of the puzzle room loops are a bit too short, and could also use a bit of a soundscape (maybe some subtle jungle sounds or the sound of a nearby stream)
  9. The "death" sound effect (when one of the instances disappears) I think sounds like an jump sound? I would expect a lower buzzer sound to indicate more of a failure state.

Thank you very much!