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(+1)

Sure, here's some more detailed feedback on the sound (I did another partial playthrough and just focused on the sound for this):

  1. Menu music is solid. The soundscape sounds like waves and the bright perc has a tropical vibe.
  2. I like how each character has a different voice.
  3. Spaceship music is a bit repetitive but since it's for a short sequence that's fine.
  4. No big crash SFX! This is a big one that makes the impact of the moment feel less significant. A raiser (like a big swoosh) that leads into a deep boom would make this feel more heavy.
  5. No soundscape on the beach until the music comes back in(all this needs are some waves/wind)
  6. No attack SFX or impact SFX on certain things (this is part of the game juice/player feedback that gives a feeling of weight to attacks)
  7. No victory sound when a boss is defeated (the sound effect is sometimes part of the reward of beating a big boss)
  8. Some of the puzzle room loops are a bit too short, and could also use a bit of a soundscape (maybe some subtle jungle sounds or the sound of a nearby stream)
  9. The "death" sound effect (when one of the instances disappears) I think sounds like an jump sound? I would expect a lower buzzer sound to indicate more of a failure state.

Thank you very much!