Sure, here's some more detailed feedback on the sound (I did another partial playthrough and just focused on the sound for this):
- Menu music is solid. The soundscape sounds like waves and the bright perc has a tropical vibe.
- I like how each character has a different voice.
- Spaceship music is a bit repetitive but since it's for a short sequence that's fine.
- No big crash SFX! This is a big one that makes the impact of the moment feel less significant. A raiser (like a big swoosh) that leads into a deep boom would make this feel more heavy.
- No soundscape on the beach until the music comes back in(all this needs are some waves/wind)
- No attack SFX or impact SFX on certain things (this is part of the game juice/player feedback that gives a feeling of weight to attacks)
- No victory sound when a boss is defeated (the sound effect is sometimes part of the reward of beating a big boss)
- Some of the puzzle room loops are a bit too short, and could also use a bit of a soundscape (maybe some subtle jungle sounds or the sound of a nearby stream)
- The "death" sound effect (when one of the instances disappears) I think sounds like an jump sound? I would expect a lower buzzer sound to indicate more of a failure state.