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Nice visuals and interesting camera viewpoint.
I really struggled with the controls. In addition for a game where it is likely that the player crashes/fails fast it is important that the player can try again soon. Here it takes a long time between each try. This discouraged me to go faster, because failure would mean a long wait time.
You should try to get someone to play your game during development. That way the person can tell you when the control scheme feels off.

Thanks for the feedback. I didn't start on the game until the Friday before the deadline, and didn't give myself time to tune the handling or polish much. I set the level up as a tilemap hoping I could easily construct multiple tracks, but ran out of time and put in a retry at the last minute so the game had a "loop" at all.