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(+2)

Very cute metroidvania! I liked the level design and how it worms in on itself with new power ups. I never got lost and always knew where to go next which is uncommon for me when it comes to metroidvanias. I think the last boss was good but I thought the others were way to cheesable (hide in the corner of the room and shoot). I also think some of the enemy placement was poor, especially with that leap of faith you need to do before the second boss (ladder keeper). Solid game! :)

(+1)

Thank you for playing and your kind words! The bosses were, admittedly, a bit rushed because they were the last thing I programmed in the game and the jam submission deadline was getting close while I was running low on concentration and ideas about improving boss mechanics (it was a late night and I needed to get some sleep).