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Honestly this kind of puzzle/roguelike game is straight up fun and relaxing.  The mechanics took a second to learn, but as soon as I figured it out I started working out strategies for it.  Estimating how much energy I had left to squeeze out of the map, or how much I could do per scouting on a map was nice.
Also, it felt like a great accomplishment to find the door, and use the rest of my resources to stock up on items.

The sound design was great and matched the pixel art style. All in all, it felt very classic and classy.
There's also a lot to it for the amount of time you had to make a game. Which is awesome!

(+1)

I sometimes make my games a bit too complicated, so I'm glad that a lot of players are able to get into the swing of things quickly this year! I'm very happy to hear that you enjoyed the gameplay and my art, thank you!