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Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

I had fun while running around in this. Unfortunately, I didn't get all that far since I'm trying to cover every game, but for how far I got I felt I had a good feel for the game.

There are two main issues along with a minor one that, admittedly, I didn't explore fully. Let me start with those bigger issues first.

Moving around felt very slow. Like, painfully slow. If the default speed was the sprint speed and then the sprint speed was faster, it would make sense to me. However, right now it feels like I'm a snail, which can make diving further in and then trying to get out agonizing. I would suggest giving the player some more base speed so it doesn't feel like a slog to get back out.

I also wasn't a fan of needing to hold J to attack. The game already won't let me attack unless something is in range, so why bother having a command for it instead of making it automatic? If I could attack anytime I want, it'd be different.

As for the minor issues, when it came to buying cards I never got a sense of what was what. I'm guessing the idea is you get a random card of that level, but I feel like that limits strategy when you can't guarantee what you'll get. I also wasn't sure how the permanent effects worked, but this could be because I couldn't play it long enough to try out each one.

Other than that, this is fun and I'd like to see it improved on to make it more engaging.

Edit: Forgot to mention, the audio felt very quiet. I didn't notice it at first until I checked my audio mixer on OBS.

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Thanks for the feedback! Hmm, I wasn’t able to join your stream and am waiting for the Feedback VOD but I honestly thought 30 minutes would be a lot for my game. Or its just me because I know the game intimiately xD. Anyways, I’m glad you had some fun.

I was at first adamant at keeping the movement speed, but I decided to test out faster speeds because others and some of my friends also pointed it out. I came into the conclusion that even if I did make the movement speed faster, it wouldn’t really affect the pace I want this game to have. It would simply make moment-to-moment things better for the player, like exploring and learning the Dungeon much quicker in the early parts of the game, which is the biggest thing I want the players to do well at. Making that enjoyable should help this game. So I’m testing faster speeds on the Player. I think I’ve gotten to a speed point that I’m pretty happy about, it’s not super fast that the Enchanted Cards and Refresh Points are non-existent or uncontrollable, but also not a slog.

I’ve re-worked the Attack to attack anytime you press the Attack Button, unlike before’s only Attack when an enemy is in range. Somehow I initially thought that a very lax Attack Button and Stamina was enough, but it was too easy and kinda made it redundant. So I reworked it, I also added more Stamina depletion to it.

The random Cards is kind of the idea I also want for the game. It’s kinda like the Charm System in the story/early endgame Old Monster Hunter where you just have to build with what you can get for now, only until farther down the line can you grind and more intricately prepare better. As such, as you gain a lot more Points each run when diving deeper, you have a lot more Points to try and get the Cards you want to build up for. That’s kinda the progression I want to go for.

I’m looking into adding better ways to quickly communicate what each Card does. I’ve added some descriptive tooltips for the Stats in the Pause Screen, but for now it’s mostly via the Enchanted Card book beside the Inventory Bag or the Enchanted Card book at the Compendium. Normally, Cards will disappear once you do a Dungeon Run, Permanent Cards or other Cards deemed Permanent are ones that don’t disappear. You only get to slot 1 Permanent Card out of the 3 Active Slots.

Thanks for pointing out the sound issues, I’ve re-balanced the audio properly(comparing to MHW at least), it should be more audible now.

Again, thanks for the feedback! I will update the Demo soon enough.

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Not a problem. Luckily, the VOD with your game is public. Here's a link for you.