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CraftedCircuitry

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A member registered Oct 14, 2023 · View creator page →

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(2 edits)

Challenge the new depths, collect even more Enchanted Cards, plunder for even more rewards, and fight off new enemies with the new Depth Challenger Content Update for Deep Dark Wrath, available right now! It’s also on a 35% Sale to celebrate my first major update for this game!

You can even test the game out for free on your browser, even on your Mobile phone!

https://itch.io/s/129390/depth-challenger-major-update-release-sale

The new area, Dried Up Rivers, filled with new secrets and rewards to plunder!

New Enchanted Cards with strong effects to try out!

New Sword Skins to look cool with!

Optimizations and Balancing

Deep Dark Wrath is a hand-drawn, card collecting, dungeon-crawler where you fend off countless enemies and find its source with the help of powerful Enchanted Cards. It’s a game available for Windows PC and Android(via APK).

Thanks for the feedback!

I will change the Cancel term to something like Exit Menu or something similar to make it more clear. I’ll look into adding a more thorough tutorial when I can.

(1 edit)

Thanks for the feedback! Always appreciated, and glad you liked the art!

  • I decided to up the day cycle time to give more time, from 5 minutes to 8:45 minutes.
  • I’ve also added a way to stop the Farms from growing until its harvested, so one can cancel it. It also only deducts the Gold Cost when harvesting so you don’t continuously get deducted. I’m not sure right now how to properly fix or make the interface better right now so close to deadline, so maybe I might revisit it once PirateJam is done.
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[ v1.2.0 and Beyond features Sword Skins ]

Using the template in the Full Version of Deep Dark Wrath, you can make your own Sword Skins for yourself! If you’d like to show them off or share the PNGs for others to use, you can share them here!

[ Installation ]

To apply Sword Skins to Deep Dark Wrath:

  • Go to the file location - %appdata%/CraftedCircuitry/Deep Dark Wrath/mods
  • Place the PNGs you downloaded/made in there and it should show up once you start up the game.

[ Official Sword Skins ]

Here are the Sword Skins I made available in the game without the need of Installation:

v1.2.3

  • Flame Burden(animated) and Flame Burst

v2.0.4

  • Monochrom and Tidebreaker

v2.1.0

  • Pumpkin, Stygian, and Bone Cleaver

  • Shadow and Void (animated)

[ Android Exclusives ]

As of v2.1.0, the Android Version has 3 Exclusive Sword Skins available right off the bat as placing your own into the mods folder may not be possible.

  • Beta Tester Sword (Yellow colored Default Sword)
  • Glimmering Sword (Bright Yellow Broadsword)
  • Shining Sword (Animated Glimmering Sword)

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[ The Full Version of Deep Dark Wrath is finally available for you to experience and explore! ]

https://craftedcircuitry.itch.io/deep-dark-wrath#purchase

This sticky thread will solely be for placing the Changelogs and Other Important Information about the Game. And, if you have some quick feedback but don’t want to make a new Thread, you can also place them down in the comments below. Feedback and bug reports are still greatly appreciated to perfect this game.

[ Moving Save Backups between PC and Android ]

While not the most elegant solution, this allows you to more easily access, save and move the save backups between the PC version, other PCs, and Android version of Deep Dark Wrath.

  • On the source device’s Deep Dark Wrath, Press the Green Bookmark Save Backup Button to write the Save Backups onto the System Downloads folder.
  • Move the DeepDarkWrath_savebackup.txt and DeepDarkWrath_optionsbackup.cfg from the source device’s System Downloads folder to the destination device’s System Downloads folder, either via online or wired means.
  • Open the destination device’s Deep Dark Wrath.
  • Go to the Save Journal and Press the Red Bookmark Load Backup Button.
  • Accept the Prompted Instructions using Mouse/Touch Controls (this will not overwrite your save yet).
  • Saving the Game will overwrite the save you have with the Loaded Backup.

Note: Not all features will be saved as each device may have version exclusive mechanics.

  • With v1.2.0, Sword Skinning becomes available. However with no way of accessing the Android’s inner file system to insert your own Sword Skins, the Android version has version exclusive skins for Adventurers to choose from. On PC, you can access and insert your own Sword Skins to the system files of Deep Dark Wrath. As such, Sword Skins will not be able to moved between PC and Android at this point in time.

[ Adding Sword Skins ]

With v1.2.0, Sword Skinning becomes an available mechanic. Using the DDW_SwordSkin_Template.psd, you can make your own Sword Skins.

To apply them to the game:

  • Go to the file location - %appdata%/CraftedCircuitry/Deep Dark Wrath/mods
  • Place the PNGs you made in there and it should show up once you start up the game.

[ Uninstall Deep Dark Wrath ]

To fully uninstall and remove Deep Dark Wrath, make sure to check your System’s Downloads Folder for the files [ DeepDarkWrath_savebackup.txt and DeepDarkWrath_optionsbackup.cfg ] as those are your backup save files.

For the files used by the game, check [ %appdata%/CraftedCircuitry/Deep Dark Wrath/ ] and make sure to delete them as well. You can safely remove the Deep Dark Wrath and CraftedCircuitry folders(if you don’t have other games using this folder). The Android Version should be able to remove these game files upon Uninstallation.

[ Changelogs ]

v2.2.4 Update

Added

  • 5 More Sword Skins, Winter-themed
  • 3 More Enchanted Cards
  • Cyan Forge, unlocked after 1 Oracle Card, forge cards you may not have with cards of the same type and level

Updated

  • Card Inventory boosted to 750, from 500
  • Small Optimizations and Bugfixes
  • Better Tutorial, Removed some Tutorials, Lessened and Fixed some Text, and added Force Pauses for important Interactables
  • Points gained and lost when doing certain actions are now shown on top of the Player

Fixed

  • Damage and Brute Force Inventory Tooltips not showing the v2.0 Changes
  • Changed text pop-up when entering a Gauntlet

v2.1.0 Update

Added

  • 4 More Sword Skins, Halloween-themed, and 1 Previously Android-exclusive Sword Skin available on both PC and Android
  • 2 More Android-only Sword Skins
  • New Enchanted Card

Quick Fix

  • Gauntlet Border has no animation
  • Tumblr Button in Credits

v2.0.6 Update

Quick Fix

  • Darkness Covering for Widescreen not working properly

v2.0.5 Update

Added

  • (More) Numbers Option

Updated

  • Clarified Book Entries
  • Game Manual

v2.0.4 Update

Added

  • Dried Up Rivers Area
  • Gauntlet Arenas scattered in the Dungeon
  • More Currency to Plunder
  • New Enchanted Cards
  • More Proper Control Glyphs that update
  • 2 New Sword Skins, Monochrom and Tidebreaker
  • Added Keyboard-only UI Helper so you players don’t have to move to Arrow Keys

Updated

  • Better Damage
  • Better Compendium Map
  • Optimized Enemy Spawning
  • Quick Access no longer an option and always active
  • Run Timer more precise and not pausing during Player taking Damage

v1.2.4 Update

Added

  • Dungeon Run Timer accessible via the Options

Updated

  • Read Me

v1.2.3 Update

Added

  • 2 New Flaming Sword Skins
  • Elixir of Rejuvenation in Caves Area
  • Added More Information about the Dungeon and More Information about your Adventurer(your regular HP, etc.)

v1.2.0 Update

Added

  • Ability to Add and Switch Sword Skins

v1.1.4 Update

Added

  • Save Backup Info
  • More Juicing and VFX
  • Inventory Cards have a Quick Note of their Main Effect
  • Added more Attack and Regen Icons when those buttons can be used as HUD shortcuts

Fixed

  • Changed Around the Text of the Card Shop HUD so the Price can be read better
  • Overlapping textures in Safe Area and Forest
  • Grammar of Intimidation Inventory Tooltip
  • Overlapping Issue of Inventory Tooltips for Mobile Card Slots
  • Floor Lava in Magma Area Z-Index should be below Player and Enemies
  • Small Bugs

v1.1.3 Update

Added

  • Oracle Reversion allowing you to modify your Oracle Pieces(in turn modify Dungeon difficulty) once you finish the game
  • Hold for Quick Area Map via Space / L1 / LT / dedicated Map Icon for Mobile
  • Another Map HUD at the Front of the Map Table
  • Icons of Attack(UI Accept) and Regen when they can be used to shortcut for HUDs

Fixed

  • Rebinding Options says Dash instead of Sprint
  • Options Focus Button not losing Focus
  • Abandon and Abandon-like Buttons still activating even when already hidden
  • Wrath Bar at a Glance not showing up in subsequent runs after a Wrath Anger

Deep Dark Wrath is a hand-drawn, card collecting, dungeon-crawler where you fend off countless enemies and find its source with the help of powerful Enchanted Cards. This is a solo game development project I made using Godot that spanned over 7 months. Feedback is still greatly appreciated.

The game drops you into a deep dungeon and your task is to quell the Wrath. The Dungeon has a mostly fixed layout, filled with unique areas, strong enemies to fight, key items to gather, and many Points to plunder so you can buy more Enchanted Cards once you escape safely.

Enchanted Cards are your main way of getting stronger so you can dive deeper into the Dungeon. These give you stat buffs and effects that can change you or the Dungeon to make it much easier to venture and escape. You can only use 3 at the start of the Run, so choose wisely!

Hidden deep in the Dungeon is the enemies’ source, the Oracle Piece. Finding 7 of them, and appraising them into usable Oracle Enchanted Cards, will hopefully help you quell the Deep Dark Wrath.

Are you up for the challenge?

It releases today on Itch (Windows PC and Android) as well as Steam, but it has Free Demos you can try out if you’re interested. It’s also on a 10% Off Launch Sale.

◼️ Deep Dark Wrath itch.io Page ◼️ https://craftedcircuitry.itch.io/deep-dark-wrath

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[ The Android Version of Deep Dark Wrath is now available! ]

https://craftedcircuitry.itch.io/deep-dark-wrath#demo

With Androids having vastly different hardware and extra stuff needed by the OS, I’ve dedicated this Sticky Thread for bugs, compatibility, and other information about the Android version.

Partial Controller Support still works for the mobile version. Using Keyboards also work, however the glyphs on the Instructions do not follow the Keyboard.

[ Installation from Unknown Sources ]

If this is your first time installing outside of Google Play, you will need to enable the option where you can Install Applications from Unknown Sources.

[ Android Permissions ]

In the Full Version of the game, the game has a function where it can back up(writing) and load up(reading) save files to and from the System’s Downloads folder for ease of access and ease of transferring to other devices or to the PC version. This feature is completely optional. If you choose to use it, the game will be asking for :

  • Read and Write Capability (Android 12 and below)
  • File Managing Capability (Android 13 and up | Android 12 and below)

These permissions will only be asked when you click the Bookmark Buttons on the Save Journal and are not needed and not used during regular gameplay. Denying permission will cancel the backing up and loading of backups. No other Android permissions are needed or used. The Free Demo does not need or ask for any Android permissions.

The game itself does not connect to the Internet. Viewing Godot Game Engine’s license from the Credits Screen in-game will open your Internet Browser and go to that online page.

[ Device Compatibility ]

Starting v0.7, the renderer was changed from GLES3 to GLES2 to provide greater compatibility to older Android phones and Android versions. This also means a smoother performance to more Android phones since it requires less hardware. Here are a list of Androids tested and their performance with it:

2019

  • Redmi Note 8 Pro - Stuttering at first launch, but a restart gives it smooth performance

2022

  • Poco X4 Pro 5G - Smooth performance
  • Google Pixel 6a - Smooth performance

2023

  • Google Pixel 8 - Smooth performance
  • Unihertz Jelly Star - Smooth performance
  • Samsung Galaxy Tab S9 - Smooth performance

Note : These are tested by just running and playing the game normally, no rigorous testing was done.

[ Moving Save Backups between PC and Android ]

While not the most elegant solution, this allows you to more easily access, save and move the save backups between the PC version, other PCs, and Android version of Deep Dark Wrath.

  • On the source device’s Deep Dark Wrath, Press the Green Bookmark Save Backup Button to write the Save Backups onto the System Downloads folder.
  • Move the DeepDarkWrath_savebackup.txt and DeepDarkWrath_optionsbackup.cfg from the source device’s System Downloads folder to the destination device’s System Downloads folder, either via online or wired means.
  • Open the destination device’s Deep Dark Wrath.
  • Go to the Save Journal and Press the Red Bookmark Load Backup Button.
  • Accept the Prompted Instructions using Mouse/Touch Controls (this will not overwrite your save yet).
  • Saving the Game will overwrite the save you have with the Loaded Backup.

Note: Not all features will be saved as each device may have version exclusive mechanics.

  • With v1.2.0, Sword Skinning becomes available. However with no way of accessing the Android’s inner file system to insert your own Sword Skins, the Android version has version exclusive skins for Adventurers to choose from. On PC, you can access and insert your own Sword Skins to the system files of Deep Dark Wrath. As such, Sword Skins will not be able to moved between PC and Android at this point in time.

[ Known Bugs ]

  • Due to Godot 3.5.3, when being asked for Android permissions, denying them will crash the game [Known Fix is to simply restart the game]

If you have any feedback, bug reports, etc. on the game, please place it down in the Comments. Please do also add your device details such as the model name and Android version so I can pinpoint what I can do. It’ll greatly help me get the Full Version to its most perfect condition. Of course, I’ve done my best to make it as performant and bug-free as it can be but you never know if there’s something game-breaking until you get a ton more people to play it.

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Thanks for the feedback! I’m glad you think it has potential. I’ll skip over the ones I’ve already done, like more vision during the Dungeon Run. I’ve also added a buffer area when enemies are about to spawn, so they don’t just spawn really close to you.

I had a Eureka moment with your preference of a button for Saving, I decided to make it a Journal with a button to press instead of the old wait. It also now has some extra information that I didn’t really know where I would’ve put before, like the Total Dungeon Runs that was just shoe-horned into the Credits. There’s also a neat little journal logging animation that plays when you save.

I still want to keep the Safe Area as is. I recently boosted Adventurer movement speed so the Safe Area should feel a little quicker. For the next times, one can also enable the Quick Access option that allows the Adventurer to teleport to the farther parts more quickly. I did also decide to add a subtle background music, but I’m still testing out the feel of it.

One of the reasons I had an alternate keyboard input for Attack and Regen Power was because of that actually, if a user only has a touch pad. It was mainly for me when I might use laptop for dev sometimes, but I left it in so people can also use it. The revamped Attack actually has a small linger to it that I’m not sure if I want to have, but I think I’m keeping it for now as it’s not super noticeable.

I’ll be updating the Demo soon.

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Thanks for the feedback! I’m glad you had some fun.

Hmm, that’s such a good and simple suggestion to load the first page of the book! The book startup looks a lot better now, thanks!

What I thought for the Saving was more of a “are you confirming to save” type of thing when you stand on the Plate, and it really only saves near the last second. I think I’m gonna word it a little differently.

I added a little more vision so the Player can see a little farther, and I’ve also added a buffer area around the spawners. It’s so that the spawner will only spawn enemies when the Player is outside that buffer area. I hadn’t thought of it too much, but I understand now that it will be rough when multiple enemies can just spawn in the Player.

Thanks for the feedback! I’m glad you like the art!

(3 edits)

Thanks for the feedback!

I was initially adamant on not changing the speed, but I’ve decided to boost it because it didn’t really impact the pace I want for this game. I’m still testing it out but I think it’s at a point where it’s not super fast, it still leaves room for Enchanted Cards and Refresh Points to boost you, while also making exploring more enjoyable.

I’m gonna run through more of the text before I update the demo and see if there’s more typos. Thanks for pointing that out. I’ve also lowered the stepping sound, I might look into lowering the frequency as well.

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Thanks for the feedback! Hmm, I wasn’t able to join your stream and am waiting for the Feedback VOD but I honestly thought 30 minutes would be a lot for my game. Or its just me because I know the game intimiately xD. Anyways, I’m glad you had some fun.

I was at first adamant at keeping the movement speed, but I decided to test out faster speeds because others and some of my friends also pointed it out. I came into the conclusion that even if I did make the movement speed faster, it wouldn’t really affect the pace I want this game to have. It would simply make moment-to-moment things better for the player, like exploring and learning the Dungeon much quicker in the early parts of the game, which is the biggest thing I want the players to do well at. Making that enjoyable should help this game. So I’m testing faster speeds on the Player. I think I’ve gotten to a speed point that I’m pretty happy about, it’s not super fast that the Enchanted Cards and Refresh Points are non-existent or uncontrollable, but also not a slog.

I’ve re-worked the Attack to attack anytime you press the Attack Button, unlike before’s only Attack when an enemy is in range. Somehow I initially thought that a very lax Attack Button and Stamina was enough, but it was too easy and kinda made it redundant. So I reworked it, I also added more Stamina depletion to it.

The random Cards is kind of the idea I also want for the game. It’s kinda like the Charm System in the story/early endgame Old Monster Hunter where you just have to build with what you can get for now, only until farther down the line can you grind and more intricately prepare better. As such, as you gain a lot more Points each run when diving deeper, you have a lot more Points to try and get the Cards you want to build up for. That’s kinda the progression I want to go for.

I’m looking into adding better ways to quickly communicate what each Card does. I’ve added some descriptive tooltips for the Stats in the Pause Screen, but for now it’s mostly via the Enchanted Card book beside the Inventory Bag or the Enchanted Card book at the Compendium. Normally, Cards will disappear once you do a Dungeon Run, Permanent Cards or other Cards deemed Permanent are ones that don’t disappear. You only get to slot 1 Permanent Card out of the 3 Active Slots.

Thanks for pointing out the sound issues, I’ve re-balanced the audio properly(comparing to MHW at least), it should be more audible now.

Again, thanks for the feedback! I will update the Demo soon enough.

Thanks for the feedback! I’m happy that you loved it!

There is a free demo near the bottom above the Dev Logs, the game isn’t complete yet.

Thanks for the feedback!

I’m working on re-balancing those Cards and those combat aspects so it doesn’t make you untouchable. Thank you for pointing that out!

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The Free Demo of Deep Dark Wrath is finally released.


Deep Dark Wrath is a hand-drawn, card collecting, dungeon-crawler where you fend off countless enemies and find its source with the help of powerful Enchanted Cards.

  • Plunder and Grind for Points
  • Collect and Amass Enchanted Cards
  • Strengthen your Stats
  • Explore the treacherous Dungeon Areas
  • Survive and Escape the Wrath’s Anger

Quell the Deep Dark Wrath


Demo Features:

  • Most of the Enchanted Cards are available for you to grind for
  • The first 3 Dungeon Areas are available for you to explore and get used to.
  • The full Enchanted Compendium is there for you to check out information about the Dungeon.
  • You won’t be able to Quell the Wrath in the Demo, but your save will get carried over once the Full Version releases.

Check out Deep Dark Wrath on its itch.io Page

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[ The Free Demo of Deep Dark Wrath is available for you to experience and explore! ]

https://craftedcircuitry.itch.io/deep-dark-wrath#demo

I’ve decided I’ll simply be editing this thread with the changelogs and features for the Free Demos of this game. I didn’t want to make another Sticky for every single update I wanna make.

[ v0.7.14_1 Update ]

Quick Fix:

  • Forgot to change the ‘Debug’ on the Version on the Screen and Credits to ‘Demo’
  • Forgot to remove some unneeded features for the Demo
  • Add Pausing when Mobile Version goes out of focus, e.g. screen locked, switch application
  • Various Bugfixes

Known Bugs:

  • Controller Rebinding not working, Rebinding not available on Android version
  • Pausing causes lost focus when using the Inventory, reading Compendium books, and other HUDs etc.

[ v0.7.14 Update ]

Features:

  • Same features of v0.5.11
  • Balanced Enchanted Cards
  • Fully featured Quick Access
  • Updated Controller Support
  • Speed and Attack Rework
  • GLES2 Renderer for better Compatibility Support
  • Dark Atmosphere but with more Vision
  • Fixed Bugs

[ v0.5.11 Update ]

Features:

  • Same features of v0.3.6 but revamped and has the final look of the Full Version
  • Balanced Enchanted Cards and Mechanics
  • Fixed Previously Known Bugs
  • Quick Access Options
  • Darker Atmosphere

[ v0.3.6 Update ]

Features:

  • Most of the Enchanted Cards are available for you to grind for
  • The first 3 Dungeon Areas are available for you to explore and get used to.
  • The full Enchanted Compendium is there for you to check out information about the Dungeon.

Known Bugs:

  • Enchanted Compendium area can cause some lag (Reading the books or checking the map isn’t too affected and even lessens the lag)
  • Using the Zoom Out in the Safe Area can cause some lag

If you have any feedback, bug reports, etc. on the game, please place it down in the Comments. It’ll greatly help me get the Full Version to its most perfect condition. Of course, I’ve done my best to make it as performant and bug-free as it can be but you never know if there’s something game-breaking until you get a ton more people to play it.