Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The actual gameplay wasn't the best, although I can tell that wasn't the focus. The combat doesn't really have any skill, or is very difficult to actually avoid attacks. Being good at the combat isn't necessary, however, as the focus is the story.

The story was a nice, short, philosophy question and a brief exploration of it. The actually way is was shown was nice and engaging, particularly the way it worked with the audio.

The presentation was amazing, I liked the art style and the artistic choices were nice. I do know some people don't like "pixel art" that is just downrezed 3d models, which is what I believe this to be, but I don't like the aesthetic. Particularly of those that you can fight.

(+1)

Thanks for the feedback!

Yes, the story was supposed to be the main focus, and it was originally going to be a bit larger, but I ended up facing some troubles related to the country I live in. Overall I'm satisfied with the result 🙃✨ even though it's not what I expected it to be at first.

Regarding to the art style, I was aiming to achieve something like Dead Cells, but I didn't have enough time to polish everything, but I don't dislike the result either.

Thanks a lot for taking your time to elaborate such a nice feedback! I really appreciate it :)

Greetings from Cuba 🙌