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Really cool idea. The pixel art is excellent and there's a ton of really good music. Also, that intro cutscene is really well done. The game (seems to) move you back to where you were when the last time abberation hit, like it's cycling you through each of the places you've been (and adding new ones), so you're sort of playing multiple playthroughs at once. If that's the case, it's a really cool mechanic you could expand on.
Platforming is pretty unforgiving with no coyote time, and combat is difficult because of the lack of hitstun/cam shake/visual indicators you've been hit or have hit the enemy.

Awesome!