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A jam submission

Fractured GriefView game page

Submitted by AidanWalker — 1 hour, 36 minutes before the deadline
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Fractured Grief's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4363.1503.571
Gameplay#5222.5202.857
Overall#5482.7303.095
Originality#6252.5202.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I love the atmoshere

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Comments

Submitted(+1)

I enjoyed the gameplay and the art all the way, great job!

Submitted(+1)

Nice work with the vibe on this one! The graphics/soundscapes/soundtrack all fit together nicely. I think the gameplay could be more engaging with some more juice/punchy sound effects. I also wasn't clear on if I was making progress with all the scene switches.

Submitted(+1)

This is an interesting idea, and it also has a nice graphical artstyle! The vibe definitely fits the story, and good job on the starting cutscene! I do think a skip button would be useful, but still, a cutscene in a game jam is a cutscene in a game jam,which is really cool! Although the gameplay left a little to be desired, the visuals definitely helped. The game also has issues with some enemies where they do not telegraph their attacks. This, in turn, makes enemies harder to deal with. I also seemed to have an issue with the time warp mechanic, and I'd start levels over or get teleported back to a previous location in one of the levels I was in, which was a bit confusing. Overall, this game has nice graphics (although it can be inconsistent), a good story, and and an interesting gimmick, although some issues in the gameplay can make it a bit frustrating. Nice work!

Submitted(+1)

Really cool idea. The pixel art is excellent and there's a ton of really good music. Also, that intro cutscene is really well done. The game (seems to) move you back to where you were when the last time abberation hit, like it's cycling you through each of the places you've been (and adding new ones), so you're sort of playing multiple playthroughs at once. If that's the case, it's a really cool mechanic you could expand on.
Platforming is pretty unforgiving with no coyote time, and combat is difficult because of the lack of hitstun/cam shake/visual indicators you've been hit or have hit the enemy.

Awesome!

Submitted (1 edit) (+1)

This is just oozing with character, awesome job! Love the aesthetic, music, and all the little details like birds!