Nice job on the narrative, I found it quite engaging. The dialect is fun and I appreciate the world-building that went into this game.
The gameplay has a couple kinks to it... crowd avoidance could be better as close-ranged characters sometimes got stuck behind my ranged characters.
I find with the archer character she is able to snipe enemies very easily from a distance. Makes the basic enemies a little too easy to clear out.
I mentioned in the comments here elsewhere that I figured out a way to get 360 vision. Nice that there is the consequence of those looking away from the direction they are moving slowing me down. I found doing this resulted in a slightly slower pace, but it was a good strat for going through unexplored hallways with branching off rooms. I think mciromanaging your enemies was kind of what was intended here, so it worked quite nicely into the rest of the intended strategy.
It was enjoyable running into, interacting with, and recruiting friendly beings in the world. Not Marcis though, Marcis is a prick.