No doubt the pathfinding could have used some better fit and finish. This was the first time I'd ever tackled that concept in code, and it did not go well to say the least, haha. I could not seem to rightly get avoidance on other actors working to any level of satisfaction before the time was up.
As for Daiga, the archer. Originally I had intended to set the enemy AI to be able to target you should you damage them outside of their sight radius, however a playtester of mine found so much enjoyment in 'cheating' the game so to speak that I left that interaction in as is. I'm still somewhat conflicted, but I don't think I actually mind giving players the ability to 'cheese' through some rough spots if they desire to.
And Marcis. . . Marcis was a last minute addition, quite literally. Nearly didn't make it in the final countdown. He does soften up ever so slightly if Oskars should meet with them though. c:
Thanks a ton for the feedback friend. I'm glad you managed to find some level of enjoyment in the experience.