Bold and based. Way too bold, I can't help but admire these non traditional games, way too based!
Things I like:
- The atmosphere. Not only are the graphics messed up and the music is procedurally generated and weird, but the way you kept being sent back to the start menu, the messages scrambled on the screen, the unease of the monsters + the graphics, the little to no explanation as to wtf is going on, pretty great! I arrived at the "you win screen" and saw that there was still a level and thought it was part of the plan, like, the narrator was just messing with me but turns out it was a glitch that you described in the page, hahahaha
- In true Acerola style, you went all in on shaders. Again, love these weird experimental projects, I really respect that! It also shows knowledge, it takes some knowledge of shaders and the Unity pipeline to do what you did.
Things that need improving:
- The game was very slow, both you and the monsters moved very slowly. Maybe fast movement would get the screen even more hard to read I guess? I don't know, maybe it's just me but I just thought moving around took forever, perhaps a sprint button?
- Was clearing the screen actually useful? It took longer to clear it than it took the screen to go haywire again, plus you couldn't move while clearing made it way too cumbersome to use. Perhaps if there was a game mechanic associated with it it would be cooler? As it is I don't think it is necessary, you can just see fine without it.