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(+1)

Thank you for the compliments. If you can believe it, I even had a version without the “you win” glitch, but uploaded the wrong file!

Also, it’s my first time using shaders, so thank you even more for your thoughts on that! 

Yeah, I agree the movement was probably too slow. I balanced the movement when the enemies were harder to see, then completely neglected to update it. Oops!

Honestly, clearing the screen was more of a tech demo sort of feature (and made it take time frozen so not the entire game uses it continuously). Thanks for bringing it back into my attention, I definitely should have done more with it!