Thank you for playing, and taking the time to write feedback!
The pausing system is definitely required for a game like this with a lot of "data", that still remains on my to-do list up to this day.
The main reason I didn't get it done in time, was that I wanted to limit the time the game was paused without making you feel like you're "cheating the game" :D.
I originally wanted the game to feel like you made clever weapons to kill different types of enemies, but the priorities shifted a bit, thus making this a fusion between a few genres.
Thank you!