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This is actually really fun. Good texture and atmosphere. I guess you purposefully make the car hard to control, and I really like that. I am thinking if the story can add one more element, which is the driver is actually drunk, would fit the gameplay a lot.

(+1)

Thanks for playing! Yes, there was a fine line to walk with how easily the car controlled, making it tough but not TOO tough. Early in the jam I actually had ideas about the driver being sleepy (which could be similar to drunk without the baggage of drunk driving) but never totally settled what that would do or change in my head. Certainly something I’m thinking about once the jam ends!