- Buon giorno
ho questo gioco e lo trovo bellissimo, solo una domanda sugli INVOLUCRI, perchè dettagliarli cosi bene se a livello di statistiche sono tutti uguali?Vorrei trovare un modo per renderli diversi , volendoli differenziare come lo fareste?
grazie e complimenti
-Good morning I have this game and think it's awesome, just a question about the CASINGS, why detail them so well if statistically they're all the same? I would like to find a way to make them different, wanting to differentiate them how would you do it? thanks and congratulations
Hi! Nice to meet you. I'm happy you like the game :)
The Breach is a very light-rules game BUT if you like to have more details about the Cloak, you can add sub-systems to it.
For example, in the manual I wrote about the Communication System or the Flashlight.
You can easily assign them dice, and ask the players to reduce them every time they use them or everytime the move from one zone to another. Also, you can decrease them as consequences of a Reaction Roll.
So, if they need to reduce a die but it's already at D4... well, they are running out of this system, and they cannot use it for the rest of the mission.