Fair point :D
Matteo Sciutteri
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Now, to gain +1D, a player can introduce an additional threat. The push is after the first roll. In the book's notes, John explains the issue before: "You push, you roll three dice instead of 2, and if you obtain 6,6,6, you will be disappointed because the push was not necessary, so you wasted your stress."
Yes and no. There is more to take in account.
1. There is position / effect to check. You can roll a 6, but with a limited position, you can't inflict harm (maybe you can break their armor or magic defense).
2. If you make a Parry move, you are not making an Action Roll. And you resist the consequence of an Action Roll. So, if an enemy attacks you, you can try to avoid the attack by making an Action Roll (if in the fictional situation you can do, i.e. if you are tied up, you cannot flee), or you can try to parry the attack (and you can parry ONLY an attack, not any kind of danger). If you make an Action Roll, to avoid the enemy attack, you can push or keep the stamina for the (possible) Resistance Roll. If you try to parry, and you fail, you don't have any other option: you suffer harm (or the consequence of the attack).
3. Just to be clear, the NPCs can make their move first, if they have the opportunity or the power.
Hi!
Thank you for the questions. I hope I can clarify your doubts.
First of all, you wrote a bunch of questions using " turns", but in Bloodstone there are no turns - like in other FitD games, it's the GM that moves the spotlight back and forth between the characters and the scenes (if they are not together). So I'm assuming when you say "turn" it's more like "the action of the character".
Apostles:
- If the Apostle completes the ritual, it becomes a powerful entity - I suggest you to create an 8-sided clock to represent their dangers.
- If the characters reach the Church before the ending of the ritual, the Apostle has less power so a 6-sided clock is better.
- About the special abilities - it depends on how the Apostle is. Half-human, half-wolf? Or Half-human, half-bat?
Stamina:
- When a character faces an Action Roll, they can spend Stamina points to add dice.
- Than, you check the Action Roll result: there are any consequences? If yes, the player can resist but only if they still have Stamina points. If not, they cannot resist. If there are no consequences (i.e., they roll 6), you don't need to check the Stamina.
- After this, if they have spent the Stamina (pushing or resisting), they regain all Stamina points.
Parry:
You use the Firearms to Parry because that's how Bloodborne works - so, in Bloodstone you do the same stuff.
Parry interrupts the action of an enemy. So, if the enemy moves against a character, you can try to parry to interrupt their action. If you fail, the action becomes real, and you face consequences (i.e., a giant wolf attacks you, you try to parry the attack, you fail, you suffer harm).
Stun:
You CAN use a weapon to stun or if you want to harm. But in Bloodborne, most of the time, you use the melee weapons to inflict harm. The firearms are here to parry and stun.
Weapons:
Yes, Base and Alt forms are two different kinds of weapons. You transmute your weapon to do different stuff (again, like in Bloodborne).
It's not only a Light vs. Heavy attack - for example, you can have a cane with a blade that transforms into a metallic whip.
Resources:
You spend stamina because you don't mark on the character sheet when you use it (you will regain it very soon). You Mark blood and insight because you need to track them for a longer time.
Blood -> only to imbrue your weapon with blood
Harms - it depends on the situation, I guess. You can suffer 1 harm in a desperate situation if it's desperate about other details (like: you are chasing a living dead, fleeing with your girlfriend. It's fast, so it's a desperate position, but you don't risk much harm).
Night's Clock
If you fill it, the Apostle gains much more power, completing the ritual.
hi! The new one is not on itch.io. It's only available on the links I added to the description, and it's published by Need Games. So, to pick up it, you need to buy the new version.
If you are interested, the new contents are:
- a new full chapter, for the GM
- some new tables, and clarification on some rules
- suggestion to play a mid-term campaign
- and a new layout.
Hi! Nice to meet you. I'm happy you like the game :)
The Breach is a very light-rules game BUT if you like to have more details about the Cloak, you can add sub-systems to it.
For example, in the manual I wrote about the Communication System or the Flashlight.
You can easily assign them dice, and ask the players to reduce them every time they use them or everytime the move from one zone to another. Also, you can decrease them as consequences of a Reaction Roll.
So, if they need to reduce a die but it's already at D4... well, they are running out of this system, and they cannot use it for the rest of the mission.
The Voice in the Wood is a psychological Role-Playing Game.
https://matteosciutteri.itch.io/the-voice-in-the-wood
You are the Protagonist: the forest has chosen you, calling your name. You must go into the darkness, only equipped with a few items, and face your fears. What awaits you is a rite of passage, a journey from which you will return changed.
How… it will be decided by your choices and the rules of the game.
Inspired by Twin Peaks and Alan Wake, it was designed for the upcoming edited volume Roll for Learning: MicroTTRPGs to use in the classroom.
HOW TO PLAY
- To play The Voice in the Woods, you need groups of three players: one player is the Protagonist, who passes through the woods during the night, while the other two play the forest, challenging the Protagonist with physical obstacles and manifesting their most hidden fears.
- You will need two six-sided dice of two different colors, a piece of paper and a pencil, an index card with an X written on it, and two friends.
- The game does not require any particular procedures: the text guides the players step by step around the table, directly addressing the Protagonist.
Here: https://studio2publishing.com/products/the-breach-a-science-fiction-roleplaying-... - and than you can redeem the pdf from DTRPG.
Hi! Thank you so much for the feedback!
We are happy to see how much love the game is receiving. We have a lot of ideas (but you know, the game jam's time constraint was very tight, and we couldn't add 90% of the stuff we planned). But we're considering creating a full game based on this "barebones demo." So, please, follow the main dev to receive updates if you want :D
Yeah, we're struggling with the fullscreen / resolution thing building from Unity. I'm trying at this exact moment to fix it, but I don't have found a solution yet (activating the fullscreen option in itch seems to create some strange issue with the position of the elements on the screen).
So... A long night in front o me.
The idea of using the cinders to light the torch is cool. Thank you!
hi! Thank you for the feedback and the rating!
The two starting areas are the ‘tutorial’. Basically you enter in a new area and you roll dice to discover what you lose an what you gain (Hp, sanity, cinders).
Some areas are darker and you need to light the torch, spending a charge. This way you will have more chance to avoid troubles.