On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Matteo Sciutteri

115
Posts
7
Topics
781
Followers
1,010
Following
A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

hi! The new one is not on itch.io. It's only available on the links I added to the description, and it's published by Need Games. So, to pick up it, you need to buy the new version.
If you are interested, the new contents are:
- a new full chapter, for the GM

- some new tables, and clarification on some rules

- suggestion to play a mid-term campaign

- and a new layout.

Hi!

I’d like always put the clock on the table, in front of the players.

But - especially if there are some kind of interferences in the communication system - it’s interesting to show less info (maybe something like ‘more or less in the middle!’)

Exactly. Of course, HOW they will bring the body, and HOW the Citadel will react it's all to be find out :D

Hi!
The mission's objective is always generic - also for the Citadel and the Characters.

It's up to the Watchers to decide how to interpret the objective... but of course, they will answer for their decision to the Citadel.

Hi! I'm glad you like the game.
About your request, it's a little complicated because if I remove the background, I need to change a lot of text (color, style, fx like shadow etc). I'm not sure if I can find the time to do it, but in case I will post an update for the game. No promise.

Hi! Nice to meet you. I'm happy you like the game :)

The Breach is a very light-rules game BUT if you like to have more details about the Cloak, you can add sub-systems to it.
For example, in the manual I wrote about the Communication System or the Flashlight.
You can easily assign them dice, and ask the players to reduce them every time they use them or everytime the move from one zone to another. Also, you can decrease them as consequences of a Reaction Roll.
So, if they need to reduce a die but it's already at D4... well, they are running out of this system, and they cannot use it for the rest of the mission.

The Voice in the Wood is a psychological Role-Playing Game.
https://matteosciutteri.itch.io/the-voice-in-the-wood
You are the Protagonist: the forest has chosen you, calling your name. You must go into the darkness, only equipped with a few items, and face your fears. What awaits you is a rite of passage, a journey from which you will return changed.
How… it will be decided by your choices and the rules of the game.



Inspired by Twin Peaks and Alan Wake, it was designed for the upcoming edited volume Roll for Learning: MicroTTRPGs to use in the classroom.

HOW TO PLAY

  • To play The Voice in the Woods, you need groups of three players: one player is the Protagonist, who passes through the woods during the night, while the other two play the forest, challenging the Protagonist with physical obstacles and manifesting their most hidden fears.
  • You will need two six-sided dice of two different colors, a piece of paper and a pencil, an index card with an X written on it, and two friends.
  • The game does not require any particular procedures: the text guides the players step by step around the table, directly addressing the Protagonist.

Thank you. I'm happy you like the game!

Here: https://studio2publishing.com/products/the-breach-a-science-fiction-roleplaying-... - and than you can redeem the pdf from DTRPG.

Hi! The official launch was delayed because the publisher is working on it (for the marketing and so on), but it's already available online if you want. Are you in the USA or Europe?

Added 20 more Community Copies!

Added!

hi! This night!

Hi! Around mid-December, I will add more community copies. I will tag you.

Yeah, the "Special" box is super helpful (I always forgot them, so my players. Now we cannot forget them anymore :D). And I appreciate the little touches on the shield. 

The additions to the character sheet are super welcome. Thank you!

Hi! I'm not sure what you mean with tabletop dungeons. Can you give me a link?

Thank you!

(1 edit)

Thank you. About other dice, we are planning to do it - but after the conclusion of the votes!

 Hi! Thank you so much for the feedback!

We are happy to see how much love the game is receiving. We have a lot of ideas (but you know, the game jam's time constraint was very tight, and we couldn't add 90% of the stuff we planned). But we're considering creating a full game based on this "barebones demo." So, please, follow the main dev to receive updates if you want :D

Ehy, we finally did it: we fixed the fullscreen mode. If you want to test it, I would appreciate your feedback.

Thank you!

Yeah, we're struggling with the fullscreen / resolution thing building from Unity. I'm trying at this exact moment to fix it, but I don't have found a solution yet (activating the fullscreen option in itch seems to create some strange issue with the position of the elements on the screen).
So... A long night in front o me.


The idea of using the cinders to light the torch is cool. Thank you!

hi! Thank you for the feedback and the rating!

The two starting areas are the ‘tutorial’. Basically you enter in a new area and you roll dice to discover what you lose an what you gain (Hp, sanity, cinders).

Some areas are darker and you need to light the torch, spending a charge. This way you will have more chance to avoid troubles.

Hi! Thank you for the feedback. Can I ask what you found confusing? I'm always interested in the player's feedback.

Yes! The publisher (Need Games) presented it during GenCon, and it will be available soon on their website and DTRPG.

Yes! Need Games is presenting right now on Gen Con the english version: https://twitter.com/needgamesrpg/status/1686848587106299904?s=46&t=lfLOHypJic4NrEmljLwaXg

hi! I added 50 community copies a couple of days ago but they already gone. I will add more in the next weeks.

Ohhh thank you so much. Amazing!

(1 edit)

Blades in the Dark has no "stats" for the enemies - that's the point. 
In Bloodstone, you don't need stats. You choose an enemy, describe the situation, and the players will decide how to face the threats. And then, they roll the dice, and the situation will change accordingly to the result.

Hi! The enemies haven't stats - it's a game a little bit different than "the most famous fantasy game." The system is based on Blades in the Dark - and tags and short descriptions describe the NPCs.
As a rule of thumb, if an enemy is weak, full success is enough to defeat it. If the enemy is strong, you can create a clock.

Yes, please! I am always happy to receive feedback from those who play my games.

Sure - I added right now 20 more community copies!

Hi! I’m happy you’re enjoying the game.

For a short campaign I suggest to create 4-5 city’s maps and ask the players to explore them in the order they want.

At the end of each map there is a ‘boss’ to hunt and defeat.

The clock should be bigger and it should be shared between all maps.

Thank you for your comment! And your english is perfect :) Let me know how you find the game after playing it!

Your ideas are interesting. I think I will run a little brainstorming session during the weekend to think about the Beasthood. Maybe I can come back to you with some... insight :D

(1 edit)

Hi Daidalos! Nice to meet you. To be honest, I never planned to add a Beasthood mechanic - but a Clock seems a very interesting idea. Do you have any idea how it could work?

Added!

Here we go! I added some Community Copies. Enjoy them, and please, let me know if you like the game!

(2 edits)

Sure! I have distributed 500 community copies to date, and I will add more soon! I will write you when they are available again.

It's a typo (tnx, I fixed it)  - but the Italian version is available on the Grumpy's store (here), and you can find the Italian Character Sheet here.