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Hey! What a wonderful game, really looking forward to playing the final product.

Just wanted to say I experienced something weird in one of my runs (that might not qualify as a bug, but still a bit annoying).

It was on day 6 or 7 and I had the Footman-dude (with the halberd and shield) and the Knight-dude in my party, both equppied with the epic version of the item that gives a 30% chance to become immune to dmg for 3 secs.

The proc rate seems to be high enough that they are completely unkillable but eventually I ran into situations where every single character got killed, except those two, and then the game sort of got stuck in a stale mate.

My two unkillable tanks couldn't die, but they also didn't have the damage output to kill mobs that was getting healed, or deal with the adds from the mushroom summoning Papa Shroom. 

I have no idea how to make this a non-issue - maybe having the game recognize stale mates or putting a timer on each level? In the final game I assue I would have just "forfeited" but it still felt a bit...unsatisfying.

Either way, amazing game! Lovely design and it really gives you that "just one more screen"-feeling!


Thank you so much for the excellent and very positive feedback. :)

We'll definitely look into ways to solve stalemate situation as you're right that isn't satisfying.

Looking forward to sharing more with you soon!