Short but enjoyable experience. Really liked the soundtracks, game's humour, high-spirited characters and can't wait to play the epic adventure of Mark being reincarnated as a Demon Lord in a RTX world xD.
Nice character design, I like that you are showing what the town should be through the dialogue, it is a nice town that I would love to visit again in case you finish the game =w=)
Regarding the dialogues, a faster character rate display would be nice. I would have liked to read all the dialogue after each battle, but at some point in was just too asking for too much patience, even from me =w=)'
The battle was fun, I mean, I am not sure what the goal was, but killing enemy in rythm for just the right amount of time bore getting bored, on that nice jazzy theme... It was fun to me. However, after each battle, I got at least a good 10 seconds of fade to black before showing the result screen. (I played the windows build)
During the second battle I understood how to light up all the square, not sure what consequence it has though. Could it be that having all square green at the end of the battle will have a good effect on the townfolks?
Dunno if that was an easter egg, but being able to change your battle outfit after buying the guitar is a great addition. Such a shame to not have a string played when you burst an enemy with it!
WTF moment xD
- Why is "Norm" named "nice day isn't it" after the second battle???
- "NPC Name" is doing a great job as mimicking a placeholder character - but his dialogue can't go away and forced me to restart the game TwT)
- WTH was that ending?! I'm glad I've reached the end xD