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Great work! The mechanics are familiar, yet the game is engaging and fun. I would love to have more information about the enemies and their strengths and weaknesses. Also, maybe it makes sense to give all your units an “empty” turn after you clear the one encounter. This is needed for healers to make their move if they haven’t had a chance yet. Some games with similar combat have things like that. The art and music feel very well-suited. Well done!