It could just be me, I hope it is. I could not get into this. After a few pages I lost interest because I had no idea what the actual game is. Have you thought about putting examples of play before page 41? A full example round would help me not only understand what the terms like analyse, condition, cycle and complication actually mean. The walls of text explaining things I have no refence for may as well have been actual walls.
Viewing post in Space Gerbils (early access) comments
There will be examples of play eventually. The "early access" tag isn't just for show – it's genuinely a work in progress at this point, with substantial changes to the core mechanics from version to version, and writing worked examples of play too early in development is a great way to end up with a game where the examples are talking about a completely different version of the game than the accompanying rules text.