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(+1)

Always good to see a game made from scratch. My only issue is that the movement physics are floaty, more drag on movement would work wonders

Thanks! I could've made the velocity completely lineal, but idk I thought it felt better this way, even if it made it harder. Really could've used with more playtesters... 

Also I'm curious, what were your FPS when you played? The game unfortunately lags a lot on web and my physics do vary a lot between refresh rates unfortunately. Did you get to the end? 

(+1)

It didn't lag for me, though admittedly I have a rather beef PC.