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Pretty good game :) I like the ideas behind the story and the game's world.
In terms of improvement I can see 5 things:
- A flee option as it's a bit annoying having to fight every monster which takes a lot of time and is repetitive.
-An option to cancel the current action selected would also be great as I happened to misclick a lot.
-Reduce the amount of hits to kill enemies because it takes way too long on top of almost always spamming the same action
-Make selections smoother
-Improve UI to make it more understandable
I'm not sure that I managed to finish the game, but I arrived at the forest and didn't continue because of the long combat encounters.
I'm sure you ran out of time for this game, but apart from the tuning that needs to be done to improve overall quality I think that the combat system works nicely for a start.
I'm actually surprised by how fun this game turned out to be for the first few battles. It's currently the most fun I've had from all the submissions I've tried ^^

(+1)

Thank you for your reply. I intended to fix most of the problems you have exposed, unfortunately I did not have the time to do so.

There were still other parts after the forest, but the game is quite long for a jam and I expected most players to stop half way. If you are curious you can download the Unity project and look for the blue/yellow areas in the scenes to see the dialogues.

What part of the UI was unclear? Knowing how to improve it could help me a lot with future projects.

(+1)

For the UI, stats like health aren't really visible, and everything seems to be packed up together. I think it'd be better to have more clear spacing, as well as some icons to make things more visible. Different colours for UI would make things more representative as well :) Hopefully that helps!