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Hi fellow dev !

Maybe having army movement could be great of at least orienting your units in a specific area.
It feels like a pure macro game for now where you need to spam units and workers.
To make it more strategic we need more units to have a counter system and some AOE damages.
Being able to queue unit would be amazing as of now it's a bit of hard work to keep all the buildings producing at the same time... like broodwar.
we need healthbar, a repair system for the main HQ.
Happy to see an RTS out mate, keep it up !


Many thanks for your feedback. You are totally right: the game is lacking strategic depth in its current state. It is still in an early development stage and a lot of things that I have planned are missing. Having more units and resource types as well as an upgrade system is planned. I am hesitating to give more control over the units: I do not aim to create a starcraft clone - I cannot compete with that. I aim to get enough depth with unit composition, build orders and building placement - if this does not work out, I will think again about adding some more controls over the units.

Health bars is something I will definitively add. What helps keeping the unit production up: You can multiselect buildings of the same type by doubleclicking. And you can hotkey a selection with ctrl-(1-9).