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I just played through this, and I liked it a lot. The character is cute, and the game gets a lot out of the 'needle climbing' mechanic. There are a couple moments where it felt a little hard to tell where I was going, and I think I accidentally sequence broke at one point. Hard to tell though, the game seems to have many ways to 'progress', which is nice.


SPOILERS AHEAD

I was confused for quite a while with regards to one of the puzzles, the one with a clock, because it allows users to 'punch' it into the negatives, and because (although i might have missed it), the animation of it chiming was blocked by the clock itself, so I couldn't draw an immediate one-to-one on what i was doing wrong. It would be nice if the 'values' were capped in some way (like if you go above '22:00', it wraps around back to 10:00)

I noticed that it seems like no screws were included yet, but the game felt nice to control even without the upgrades

When I say I 'sequence broke', I mean that I actually traveled to the room with soap and 'tubs' before I had the hover upgrade, and managed to get the ribbon, after much trial and error.

One thing that might be neat (albeit potentially pace-breaking), is if at the end of a 'day', there was something similar to what is in Pikmin 1, where the mc reflects on their day, what obstacles are left, and where they might be able to go. It could help with the situation of getting lost in the big, open areas.

Overall, a very pretty and cool game. I can tell a lot of work went into the level design, and making the obstacles/terrain feel like they belonged in a household/apartment.

Thanks! Glad you liked it! As for your feedback, pretty much all of it is well warranted, and I think just about everything is something I'd like to address if I continue this project. A lot of it is known issues that I just didn't end up with the time for unfortunately.