Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Minty

42
Posts
19
Followers
9
Following
A member registered Jun 28, 2017 · View creator page →

Creator of

Recent community posts

game just opens steam and gives a No License error

It took me far too long to figure out that the toss button when in water refuels you lmao. Good game tho love slime girls.

Thanks for playing! And yeah there's still quite a few bugs to iron out. But I'm glad you had fun!

Thanks for playing! And I appreciate the feedback!

Thanks for trying the game! As for the value, personally I thought the day time limit benefitted the metroidvania format in that it makes it much harder to get lost, as you're always anchored home no matter how far out you get, as well as encouraging retreading old ground for collectables. I think the mechanic ultimately failed for most people this time around, but I think I can mitigate the bad and still reap the benefits with some changes.

Also, I already played your entry! I think it's actually my favorite out of what I played! Great work yourself!

Thanks! I'm glad you had fun! Hopefully in future I can get the night mechanic to feel more meaningful and engaging rather than annoying. I have some ideas, but it's definitely something that'll bother people no matter what I do with it.

Thanks for playing the game! I'm glad you enjoyed it! Your game was super neat too <3

Also thanks for the feedback, I actually do hope I'm able to get some polish and additions in and get a cleaner experience in the end.

Thanks for playing, and thanks for the feedback! The inverted camera setting was just an oversight on my end, didn't even think about it. And there's definitely mechanics like the time that I'd definitely wish came out more fleshed out then I did for the jam, but I'm glad you had some fun regardless!

Yup, still got some bugs to iron out. I actually kept the not dying until you hit the ground just because it was fun to clutch a save if you can keep off the floor, but grabbing the key was def not intended 👀💦 Regardless, it'd be something better explored in a full release (as well as the clock, didn't have time to fully flesh it out like I'd want to). And thanks for playing!

Thanks for giving the game a shot! It's a shame it didn't click with you, but I appreciate the feedback!

I tried really hard to understand this one. It took a while just to figure out how to pick up rooms and add them to the ship, but I never figured out how to access their commands. Couldn't figure out how to use the "Save", "Load", "Map" or "SC" commands for example. I do think that the visuals and feedback are really cool. I love the shake that happens when you bump the ship into a wall. Might just be me on getting the game controls down, but overall, definitely a neat project I'd love to finish sometime!

Neat game! It took me a while to figure out the F button interacted with certain blocks, and to be honest, I got stuck on some tough platforming and didn't quite reach the end, but there's some neat stuff here!

Thanks so much! I'm glad you liked it! <3

Thanks for playing! I'm glad you had fun!

If it catches your eye, would love to see ya tackle mine. I'm pretty happy with how it came out myself:
https://itch.io/jam/metroidvania-month-23/rate/2578858

The time traveling was a neat mechanic! Good job on the game!

Short and sweet, a nice little game!

I got jumpscared by the automatic youtube opening for the ending cutscene, but I gotta say opening youtube for cutscenes is very charming.

game was neat! I like that you can collect and wear the enemy heads, thats a neat mechanic. I couldn't seem to find out how to do the electricity puzzle however, the green head could only turn me invisible, and the green guys were all dead and wouldn't respawn, but I'm assuming I needed one of them for the puzzle.

Really creative idea! I wish I could say I beat it but after crashing on my first playthough, and softlocking on my second (holding R did not work for that room) I can't say I was able to see the end. If you expand or polish up the idea I'd love to see it!

Game was fun! The visuals were really nice and there was some interesting navigation to be done where you were rewarded for keeping track of room layouts in 3D. 

Thanks for playing! Glad you had fun with it! <3

Thanks for playing! I'm glad you liked it! Also, thanks for the video. I was meaning to get some sort of video/trailer put together but I didn't end up with the time.

Thanks for playing! Hopefully I can make time to polish it up and get the issues ironed out in a later release!

Thanks! Glad you liked it! As for your feedback, pretty much all of it is well warranted, and I think just about everything is something I'd like to address if I continue this project. A lot of it is known issues that I just didn't end up with the time for unfortunately.

Thank you! It wasn't quite how I pictured at the outset but I'm glad people liked it!

Thanks! Glad you were able to play! ♥️

Thank you! I wish I had more time to flesh Coffee out further for the jam!🐊☕

Thank you! I'm glad anyone liked it! ♥️

Thank you! That means so much! 🥺♥️

yeah, might be because it's my first godot game but this might be close to my limit for gameplay variety in a solo 48h game jam without more preparation pre-jam. But thanks!

haha, my first godot game so I have no idea how their UI works. It was showing fine on the resolution I uploaded it at so I just called it good enough lmao.

Very cute game and funny concept! Also love the stlye for the graphics and game page!

Just beat the game, its great! Fantastic job.

I think I won when I clipped through the floor and fell forever. I stopped at a thousand lol.

but for real, love a good single button game. Good job.

yeah it just uses some default lights in urp. most of the lighting is baked in.

thanks! 💚

Great work as always! Love the sick beats.