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(+1)

Awesome game! Visual feel nice, I quickly got into it and was really involved, even though at the start there is some barrier to understand what's happening

Some things:
- I got blocked several times at the start while didn't get pillaging, you could put it first or add at least some noticeable base income for every resource

- Sounds have noise when played, you can hear how sound kicks in and ends, which breaks immersion a bit. You could clear them with spectral denoiser like Izotope RX to make it more fluid

- When I choose some action it blocks others from being selected, but there is no indication why and that I have something selected actually. So I was stuck few times clicking actions while I have goblins, and they just don't work

- The building limit mechanic, maybe it's not finished or I didn't get it. I basically occupied every tile of caves and runes that I had on a map, so I don't understand what it was supposed to do

Anyways, the game is nice and feels pleasant to play, awesome that you managed to implement all that in scope of a jam :)

(+1)

Thanks for the valid comments, I gave to play test on the last day and fixed only a couple of gameplay bugs, the rest You mentioned Were i little to complicated to do 4h before the end of the jam xP

Lesson for the future, thanks for playing <3