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(+1)

I really click with these controls, the deliberate. slow movement of the player character as well as movement relative to the look direction. I personally attempted something similar to your vision cone system in my own project though I believe yours came out quite clean, especially with the way shadows are rendered. The vision focusing when you aim is a nice touch as well.

A fine job, I could see a future version of this with more interesting variety and its action made a little more visceral and responsive really working out!

(+1)

The vision cone was one of the things that ended up taking more time than I thought it would,  just trying to figure  out how to do it🤣, but I did like the result too.

Thanks for playing and the comment!