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Very interesting game! The isometric perspective was cool, and the entire game had a great spooky aesthetic that I enjoyed!  It was very engaging and tense throughout. I wasn't even sure if the enemies could actually hurt me, but they were ominous enough that I wanted to avoid them anyway. I also thought the whole UI was very cool!

The story seemed interesting, though I'm not sure if I understood it at the end. It also seemed more sci-fi than magical girl, but it's possible that my choices effected that.

The game ran a little slow on my PC, though not so slow as to make it too hard to play... but the lag seemed to get worse the further I got. My only other critique would be that I found the controls fairly difficult. I'm not sure why, but my mind consistently had the horizontal and vertical movement reversed... so I'd press a key expecting to go one way, but then go in a different direction. I managed to get semi-used to it, but made mistake all the way to the end.

Overall, impressive work! I really liked the atmosphere, it's rare that a jam game feels so immersive for me. I hope you keep working on this!

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Thank you for the comprehensive and insightful feedback!

We have updates planned - very soon - to give a control option; absolute (the current one) and isometric (basically W+D to move northeast). Any other suggestions are welcome.


The performance thing is interesting. We have been working on optimizations and there are some quirks on different platforms that I haven't been able to solve for. Are you running in the browser or installed?

We are also working on the multiple endings/ environmental story beats to better clarify what is happening and how it is a marriage of magic and sci fi.


Your feedback is super helpful!

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I was playing in-browser. I can imagine the downloaded version might run better. (Though I'd ultimately be playing on a slower computer,  so it might not run better XD... I'm extremely picky about downloads on my primary workstation, I appreciate you having a web-build!)

The part where it started snowing had a lag so long and intense I thought the game had crashed, but waited a minute and it came back so I was able to continue. Otherwise, the lag built slowly as the game progressed. But never so bad that I couldn't win. However, if the enemies had been more aggressive I probably couldn't have completed the game. By the end I was crashing into them regularly as the lag made it tough to precisely move about.

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That's good to know. There's a lot going on in the residential area, computationally, and you have given me some ideas for how to improve. The experience. I may try a shader instead of GPU particles and progressive activation of the enemies rather than per sector.


Smart on being selective about downloaded executables.


Thanks again!