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(+1)

Minimalist graphics! Confidence in design! BLOOD!  Strong visual identity and even stronger gameplay. The twist of life drain was a nice touch. 

The tutorial was well done though I think the ending was bugged and I had to restart to proceed. A few bugs here and there with hit detection on enemy attacks and my character not dying at an empty life bar but given everything else going on not a bad problem. I do think the 2 kinds of dodge alerts should have their colors changed to be more distinct but they are at least different shapes.

This game is a great example for others that you can achieve great graphics and gameplay in a limited timeframe if you just focus on what matters. I would absolutely come back and play this again if there were more levels or variety!

Hey thanks for playing and for the feedback :)

Although I should probably clarify that if you took a hit and you were still alive, you're life bar probably wasn't empty.

Anything around 5 hp or lesser looks like the bar is at 0. I'm not too sure how to fix that yet tbh.

But either way, thank you for playing :). Apologies for some of the bugs