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The player is meant to feel struggling for survival in the first part of the game. But as they find and craft tools, and are able to craft better food items which satiate the hunger for longer. I want that to feel good, as if the player made progress.

> fact that you can do multiple actions at once definitely slipped by me the first few playthroughs so some tutorialisation for that would be appreciated (or at least mentioning that on the tips on the itch page)
This is one of the things that seemed completely obvious to me, but looks like the players are struggling with this idea. I'll heed your advice and add it to the page, thanks.