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I like how fluent the experience is. It feels like you cared for the micro mechanics; I'd even say that the hitbox is not a pure square. Gravity relates jumps to the size of the level, so it looks you had a lot into account (which results in coherent puzzles that do not feel improvised).

I find the main echo mechanic quite interesting, it gives a lot of room for puzzles and that is shown in a very small space (so I'd say your game has propositional density).

If I had to improve something, I might have put the echo button to be used by the right side on the keyboard, so you don't just play with one hand... But that's a minor thing. Overall, it is a very polished experience in terms of look and feel!

Thank you for the kind words and feedback. One thing I'll definitely look to add is key rebinding so the player can choose whatever they want.