Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Interesting visuals and mechanics.

However, I didn't enjoy the combat mechanics because it felt too reliant on chance, with enemies appearing out of nowhere.

I felt like the progression was a bit off. None of the buildings generated enough happiness for me to feel like I was making any progress. Instead, the minigames took a long time and only generated around 2-5 happiness, which made me feel like building things was entirely pointless.

When I saved enough to build the Inn and found that it served no purpose, I had to quit.

The "optimal" way of progressing seemed to be to go to sleep, fight enemies, and completely ignore the base-building aspect of the game.

(Thank you for making this available on Linux :))

(+1)

Yeah the happiness generation is a bit too hidden you can actually generate a lot of happiness during the day, but since i provide no explanation for it i think it gets missed, the houses provide expansion slots after a day, the expansions provide a lot more happiness. This is a fault from my side completely making no tutorial. If you wanna have a another go at the game i would recommend a build order like this:

Build Order:

Day 1: Build 1 House,

Day 2: expand house with 1-2 wells, after this the game should become much easier.

This is an oversight from my side i greatly appreciate you trying the game and giving me honest feedback!