Interesting visuals and mechanics.
However, I didn't enjoy the combat mechanics because it felt too reliant on chance, with enemies appearing out of nowhere.
I felt like the progression was a bit off. None of the buildings generated enough happiness for me to feel like I was making any progress. Instead, the minigames took a long time and only generated around 2-5 happiness, which made me feel like building things was entirely pointless.
When I saved enough to build the Inn and found that it served no purpose, I had to quit.
The "optimal" way of progressing seemed to be to go to sleep, fight enemies, and completely ignore the base-building aspect of the game.
(Thank you for making this available on Linux :))