This is an essential story and an incredible use of medium. I love how you force the player into a routine, then subvert that routine. Some stuff was a bit on the nose but this game is incredible.
I'm glad you've found the routine subversion part compelling, it was intentional.
What parts of the game have you found too straightforward and on the nose? I have my ideas, of course, but I'm genuinely curious about what you have to say.
I barely remember what I meant by that(I had gotten like no sleep), but I think it was the coworkers dialogue. Although, of course I don't know how many of those stories were real. Also, great game!