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Wow, that's a cool game! The adrenaline mechanic was an amazing idea, you had to be very thoughtful of your every movement, you couldn't stay too far away from the monsters but you also couldn't stay too close to them, there was a lot of depth to it. I just think it could have been better emphasized in the game, I spent my first couple of tries not understanding what was killing me, had to go back to the "How to play" section to read it again and see that adrenaline bar explanation. As it is, it is very hard to miss and there is no indication that it is close to filling/emptying up. Graphics are pretty good too, the monsters look really good, the transition between the two worlds is also well done, commendable work here, thanks for making this game!

(+1)

Ya the meter definitely requires constant paying attention to, which is tough cause the game is already a lot to take in visually.  And ya emphasizing the adrenaline mechanic is definitely the way to go considering its the main thing you have to worry about. I'm thinking I should have given it some glow whenever its about to completely empty or completely fill up to get the player to pay attention to it. Thanks so much for playing and the awesome feedback!