really well done on this. it's got great feeling platforming for such a short jam and the main mechanic of bouncing on things worked better than i would've expected. it managed to have a lot of clearly telegraphed challenge as well. i liked the bolts being used to upgrade the character but wasn't a huge fan of returning to a random point on the map to use them. maybe having the big robot head at a more central location that could be used as a hub? it would have also given a cool reveal a little way into the game as a hook. in general the art looked great throughout and there was a lot of it, but i feel like i had a hard time getting a grip on the shape of a room because of how much there was and how most rooms were laid out very similarly. sort of the difference between axiom verge and something like hollow knight. i think that's more of a polish thing and would just take way more time than a jam gives you. all told it was a lot of fun! i'd be very surprised if this wasn't at least top 5.