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(+2)

Here you go!

Hi Dan! Thanks for the feedback, it's hugely appreciate and very helpful. I'll endeavor to address it all for the next iteration.

Re, control schemes: ironically I use a controller with a Nintendo layout, which is not what I gave controls for. I couldn't think of how to concisely convey the controls so I mentioned XBox thinking it was the most common layout. Your idea of using pictures is much better, and I'll adopt that in future :)

Re: shroud: we added it early and liked the look, but really didn't fine tune it. I'll make it a bit brighter based on your feedback.

Re: UI advice: I agree completely with keys disappearing upon final use, the UI Keys were a very late addition. I'll be sure to tidy this up for the SMVM. There is actually an area later in the game where the health UI does visually block a platform, but I only noticed it too late in the jam to redesign it.

Re: Boss: I intended to implement a boss progress bar to make it clear that you're achieving something by just surviving against the first boss. I'll be sure to add this early in SMVM, sorry the uncertainty stopped you from progressing past it.

Again, thank you so much for doing this.

No problem! I hope the feedback helps fine tune everything for SMVM!