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Really impressed! I finished it and had a good time doing it!

Here are my criticisms:

It was occasionally difficult to understand where I needed to go to progress. On the first gravity level specifically, it seemed hard to gauge which jumps I was being asked to make, and that left me scratching my head about whether the game was really requiring such tight platforming or if I was missing something.

On the other end, I was really impressed with all the ideas you were able to execute on in only two weeks. I love unreal, but it can be kinda rigid when you want something unusual. Well done.

Heya! Thanks for playing! ^^ Glad you had a fun time! I tried to nerf lvl4's jump requirements on some gaps before submitting (believe me, it was worse before XvX) but def going to revisit the level difficulty later if I continue work on it post-jam! Indeed as a first time using it, Unreal left me scratching my head myself when it comes to the gravity feature (wanted to make it myself and not use plugins) but proud to have managed it!