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Thanks for playing and the detailed feedback again!

Yeah color balance is a bit off - I noticed after last DD that Red was just severely underrepresented as a color and probably went overboard, it's now too consistent. I will also remove Chieftain's ability to purge himself, I think his Shell is enough of a green counter

Map generation was further improved after this DD - if any two objects would require more than 20 moves to get from one to the other, a shorter path will be carved.

There will be a stat/run tracker eventually, where you can view past wins and failures. Someday

By the way, yellow build pic related

is super strong. I could just keep pushing bouncers back without losing health and I don't think any enemy could counter me.

My unlocks:


It happened on this screen:

I managed to get all Unlocks, and I had two Green runs.

The 100 HP required a lot of farming. The build I used:

This fight gave me flashbacks