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i love this surrealist world that you've made, very much captures the essence of n64 3d platformers. the character animations, the floating island, the gradient background, the distorting and desolate towers, THE TURTLE DOVES! all of it combined together creates this sort of somber yet tranquil vibe that im a fan of, really nice work!

the controls are a bit tricky, but once you get the hang of it, you can really schmoove all over the place which i had a fun time doing xd. though yeah the movement feels great to control when you're confidently moving through the level, but once you hesitate the character controls feel pretty awkward. the snappiness of changing directions in the air + the relatively slow deceleration in the air makes it pretty difficult to recover from a misaligned jump when you're trying to correct the angle. lerping or adding force towards a desired velocity (even if its just for a brief moment instead of immediately snapping to a new velocity) could maybe make the movement feel more responsive!also for that crouch jump, i think it would be nice to give the player a longer input buffer for that action, especially since the beginning jumps in that distorting tower are all pretty precise. if people aren't familiar with platformers and don't have the trained motor skills to consistently do that crouch jump, then i'd imagine that it would be hard for some to make it past even the first set of jumps.

though going back to the tower, WOW what a neat idea! really captures the spirit of eccentric platforming gimmicks in 3d collectathons. the world's sense of scale already makes the player feel relatively small due to the big open spaces of land and the camera FOV i assume is playing a part in that as well, but the distorting tower elevates that to a whole new level, making you feel like an ant, really cool stuff there!

this was a fun platformer to play with very nice vibes! great job!