I’ve spent some time with the game, here’s what I think. Didn’t have the time to play through all the game, but i did buy all the things to buy, so maybe take this as a more casual perspective
Feedback:
- hard to tell what is and isn’t interactable (wall plugs, items, shop etc. of course, once you know, you know, but still)
- There was a surprisingly large amount of settings, but unfortunately no way to invert camera controls (this made playing a lot harder for me)
- It’s possible to clip out of bounds through redwall by using ribbon. I suppose rapid use of the ribbon can result in small bugs
- hitboxes on damaging surfaces are weirdly large, hitboxes on collectables are weirdly small
- In comparison to how smooth most of the other controls are, attacking feels a bit jarring, since the player stops when they attack. It’s nice when attacking in air, but trying to attack dust on the ground can be a bit frustrating
Loose thoughts:
- it would be nice if there was more of an indication of what time of day it is. First thoughts aside from lighting (which frankly sounds like a lot of work) would be having a different version of the overworld theme for when it’s approaching night time, akin to the pikmin series.
- I wish there was more to do in-between days/ at the end of the day. Perhaps more things like the bridges to spend that day’s haul of scrap on. Just something to make the end of a day feel less like a necessary evil that halts progress
- game doesn’t feel super metroidvania-y due in part to the time system, but this isn’t in any way a negative. The game presented a unique concept, and executed on it effectively
Overall a stellar experience that’s quite robust for a jam game, and surprisingly super enjoyable for me, even though i normally have issues when playing 3d games
10/10