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Yup! I started to see how the world actually rotated during the Pyreye boss, I guess that was actually a good thing I didn't had the dash by that point then, since I had to rely solely on those (And I think the boss really works like that, despite the difficulty spike, wich could be a little smaller indeed lol)

Also, no sweat with the softlocks, I expect them on jam games, and aside from the last one, they were still close enought to the beggining of the game to be manageable (would have been even better if I knew about the R to reload thing tho xD), but yeah, would be nice to get rid of them

(+1)

I managed to replicate the wrong warp glitch! Its incredibly hard to hit the ground at just the right speed and angle so that the transition bugs out and sends you diagonally out in room position. The glitch is really hard to perform, which means that you have the darnedest luck. Thank you for finding this really had to find glitch! If you hadn't posted a video I would have never found the cause!

As for the whole dumping of mechanics at the beginning, I tried to ease the player into the world rotation and slime at the home town and in the first two rooms out from the drop off. I tried to introduce a new mechanic every room (since they are so huge), but I think I may have overdid it a little.

Always a honor to put my luck to good use B)

Thanks for the replies btw! And thanks for the game too, of course x)