I wish I had. But I also don't even know if my game can be exported to it and run. I'll have to try it
I haven't had any problems running any games in HTML5, i'm not sure if there would be a hindrance other than maybe save files?
I tried running it from Godot as HTML and I would have to rewrite every single shader I have to make it work. They all use functions not available in WebGL
Ah fair, I've not used shaders for a game jam yet, but that's fair :(