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(+1)

That was a very cute platformer. It felt like it was plucked from a SMBW kaizo hacking contest. I like how the controls felt very responsive enabling quick changes to suit the precision platforming. Even though I thought the difficulty ramped up too much too fast, I enjoyed the lay outs and mechanics introduced. My favourite part was the boulder chase. I liked the character sprites and the boss sprites, and that was le epic explosion effect. Must've been hard to draw with that limited colour palette.

My time was like 9:40ish

(+1)

GG, thanks for the feedback! As a MM2 player, I have definitely adopted a SMW kaizo feel to my games, and it makes me super happy to see someone noticed!! :3