That was a very cute platformer. It felt like it was plucked from a SMBW kaizo hacking contest. I like how the controls felt very responsive enabling quick changes to suit the precision platforming. Even though I thought the difficulty ramped up too much too fast, I enjoyed the lay outs and mechanics introduced. My favourite part was the boulder chase. I liked the character sprites and the boss sprites, and that was le epic explosion effect. Must've been hard to draw with that limited colour palette.
My time was like 9:40ish