I like the idea of the bag pack that empowers your abilities. It is quite amazing how many things you managed to implement. I especially like the line-of-site effect; it instantly makes the scene feel more alive. I didn’t get how to heal your HP, though. The gameplay for the jam is good, but it could feel more engaging if it gave some understanding of progress or purpose.
Viewing post in Backpack Blaster! jam comments
Thank you for playing! There are some items that heal your HP, but because it's random, perhaps you didn't come across any. Also, in terms of purpose and goal, post jam I do want to try and flesh out the roguelike-ness of it a bit, with proper floors and bosses and that kind of thing, which might help :)