The game is very polished. Movement is smooth, animation is great, and power-ups are very balanced. Wall running is super cool. The bosses have some challenge but are not too hard. The 3D pixel art feel is amazing; the word on the death screen fits the game so well. The only problem I have is that it's a little counter-intuitive to go back so far to get the sword first. And some switches are very far from the platforms they trigger, and finding them is kind of annoying. Maybe moving the camera to show the platform it triggers would help. Like another comment mentioned, I don't think I heard the SFX either. But overall, it is still the best game I've played in this jam so far.