Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I enjoyed the fourth wall break of planning for the Game Jam, but it actually detracts from the theme. If you had said the programmer has squashed all bugs, and then let the player figure out what was broken, it would have fit better. I also noticed that after a minute or two the bug simply stopped happening, more than likely to help the player finish a stage. Still, fun concept overall. Good job!